Introduction (story)

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Prepare Yourself... For The ARENA

In the arena, reputation is set aside, your mighty army and powerful base defenses are meaningless, and all that matters is your skill and cunning. How well can you read your opponent? How skillfully can you trick and mislead, manipulate and outwit? Put yourself to the test in the Scepter Arena.


First you must purchase a squad. Get to know the units of your squad well, what they can do, what they attack and how best they function. Then get to fighting. You can challenge anyone that is online to either a practice match (doesn't count towards your record) or a full arena match. All arena matches count towards your record.

At the end of each week, the Section Leader with the most arena match wins is awarded 100,000 of each resource! Not only that, each week (tick) the reigning champion holding the most wins overall is awarded an additional 10,000 of each resource. As you can imagine, a skillfull player of the Scepter Dome can become quite wealthy indeed. Also, the more you win the more access you'll have to higher level squads.

A match, practice or full recorded arena match, works like this: there are four rounds of combat, each with just a 2 minute break in between for switching out units. In the first round, the challenger attacks and the chalenged defends. Second round, challenger is on defense and challenged is on the attack, and so on. The significance of this, as anyone that has fought any battles on Cincomm-9 knows, is that when units of the same speed attack at the same time, the attacker gets the advantage and attacks first!!! Knowing this is crucial, as you must decided differently how you will respond and which units you will use depending on whether you are on defense or offense.

But what you must really want to know is... "sounds good, but how do I win?" Good question.
Each round, both sides are awarded a certain amount of points for how they faired. And here is where the strategy really kicks into gear. It's not enough simply to destroy units... there are many ways to win a match. Points are awarded for putting tarantulas in the arena and keeping them alive, for every enemy unit destroyed, and for various feats, such as destroying all of a single type of unit (Annihilation Bonus), destroying all enemy units in the arena (Total Annihilation Bonus), and for destroying more enemy units than the enemy destroys of your own when youhave less units in (Strategic Victory Bonus). However, you can't just blindly through all of your units in and hope for the best - you also lose points for every unit you put in! It may sound like a lot at first, but the matches go quick and you learn even quicker. Eventually, you'll become a true master of the arena and every move you make will calculate the risks of your opponent getting a bonus on you, the chances of you getting a bonus over your opponent, and the trickery, the terrible trickery that goes on... the lengths that people will go to for a victory. In fact, it may be that you turn out to be one of those people... one that gets involved in underground dealings, purchasing unit hack programs to boost stats, or - oops! I may have said too much... All that you really need to know is listed in the rules below. Good luck, Section Leader!
Rules:
  • Practice Matches are not recorded in the Arena Records
  • Once you accept a challenge, the match begins and cannot end until it is finished.
  • Rounds advance automatically every 2 minutes, and there are 4 rounds. The first round will last slightly longer than 2 minutes to be sure that both sides have a chance to make their first move.
  • The Challenger attacks first, then attacks alternate, defender-challenger-defender.
Points:
  • KD Goal: 10 points for any Tarantula that enters the Arena and survives the round
  • Total Annhilation: 250 points for destroying all opponent units during in a round
  • Unit Annhilation: 50 points for destroying all of one type of an opponent unit during in a round
  • Strat Bonus: 250 points for destroying more opponent units during in a round when you had less units in the arena than the opponent
  • KO Points: 4 point for every opponent unit destroyed during a round
  • Penalty: -1 point for every unit you put into the arena during a round
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