Introduction (story)

Beginner Manual
Intermediate Manual
Advanced Manual
Player Tips

Old Manual
All Units Stats
All Building Stats
Special

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Resource Constructions
Mine System
- Your first Mine construction, it is the initial underground base, charging and drop of station for K-drone mining network. Initially your Mine Level is 1. Completing this will level you up to Mine level 2.

Refinery
- Your first Refinery construction, once completed this will automatically take ore mined by your K-drones and process it to Grade C quality, suitable for level 1 vehicle construction. Completing this will give you the ability to order units that require at least level 1 of whichever resource you build it for, ex., building the Bytanium Refinery allows you to build all level 1 Roc units. (See Unit Productions)

Advanced Bytanium Refinery
- Takes Grade C bytanium and processes it to Grade B quality, suitable for level 2 vehicle construction

Purification Plant
- Takes Grade B bytanium purifies it to Grade A quality, suitable for level 3 vehicle construction
- (requires Research of Purificaiton Plant Plans)

Decontaminator
- Takes Grade A bytanium and removes all defects to raise the result to Flawless quality, necessary for level 4 vehicle construction
- (requires Research of Decontaminator Plans)

Base Constructions
Data Center
- Allows you to assign research teams to research the exact stats for the different unit classes. After the Data Center is built, you will be able to build lab modules which are required for certain types of researches.

Security System
- Make it harder for your enemies to gather information about your base. The higher you increase your security, the greater the chances of you capturing enemy spies and the more expensive it is for enemies to try to get info about your armies and your base.

Fortifications
- These constructions can be built to protect your K-drones from enemy attack. You can protect an unlimited number of Formatted K-drones, and up to 50 K-drones in your Iron or C-62 mines. You cannot protect K-drones in your Bytanium mines.

Space Port
- The space ports allow you to construct shipsand build up your fleet in the cosmos surrounding Cincomm-9. Also opens the way for you to construct asteroid mines to supplement your income, and is a requirement for certain space related researches.

General Research Branches
Espionage Tactics
- Lower the cost of your spy missions, improve your spies chances of success and unlock new types of missions with this research branch, such as K-drone Count and Bomb Mines. Don't neglect to develop this branch to a good level or you will find it hard to discover info about your targets and will be forced to attack blindly.

Upgrade Mines
- Occasionally after building a mine in order to reach the next mine level you may need to reseach Upgrade Mine to level up instead of construction

Lab Module Research Branches
Military: Tour of Duty
Required lab modules:2
- At the offset when you send an army to a target base it can only attack 2 times before needing to return. Each level up of Tour of Duty enables your armies to maintain their position at the target base longer, enabling you to order additional attacks.

Military: Speed of Attack
Required lab modules:2
- If you feel like our armies are taking too long to reach their destination, research Speed of Attack. Each level up enables your armies to reach their target destinations quicker, giving your enemies less time to prepare.

Military: Wartime Database
Required lab modules:4
- Compiles all wartime info into a userfriendly database for your Generals to study each week. The more upgrades and work you put into the database, the greater the chance that one or more of your generals will gain some experience each week.

Base Improvement: Doubletime
Required lab modules:3
- This research enables you to order your mining operation to step up production to twice the normal amount for a limited amount of time. The Doubletime period is followed by a cooldown period during which half the amount of resources are produced. As you improve this branch of research, the length of time you can remain in Doubletime will grow and the time required for cooldown will decrease.

Base Improvement: Salvage
Required lab modules:3
- This research enables you to build a facility in which you may recycle units for a portion of the resources spent to build the units. The higher level of research, the more we will be able to salvage.

Special: Mechanical Engineering & Optics
Required lab modules:4
- Through this branch you will be able to pursue research and construction of special espionage mech units. These units can achieve varying degrees of invisibility and go on extended missions undercover for 50 or more weeks at a time, stealing resources, scouting armies, or sabatoging units.

Energy Research: Recharge Force Field
Required lab modules:4
- Discover a way to recharge your Neuron Force Field for short amounts of time to temporarily protect your base from attack. Continued research allows longer periods of protection.

Energy Research: Trans Warp Drive
Required lab modules:7
- One of the most powerful and useful research branches, also on of the longest and most costly. Design, develop and build a Trans Warp Drive for transporting your armies to any location on Cincomm-9 in an instant.

Mining: Improved Mineshafts
Required lab modules:4
- Perhaps 3 additional mine shafts per mine level is not enough for you. Get busy researching local geography and remapping tunnels to increase the total number of additional mine shafts you can construct per mine level.

Energy Research: Tesla Coil (Hidden!)
Required lab modules:2
- Unlock a new base defense, the Tesla Coil, each of which will disentigrate a certain number of targets, for example, 3, regardless of the target's armor level. Would require a lot of power to operate these though...