|
|
Warning: mysql_query(): supplied argument is not a valid MySQL-Link resource in /home/minewars/public_html/datamodules.php on line 37
Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /home/minewars/public_html/datamodules.php on line 38
Resource Constructions
Mine System
- Your first Mine construction, it is the initial underground base, charging and drop of station for K-drone
mining network. Initially your Mine Level is 1. Completing this will level you up to Mine level 2.
Refinery
- Your first Refinery construction, once completed this will automatically take ore mined by your K-drones
and process it to Grade C quality,
suitable for level 1 vehicle construction. Completing this will give you the ability to
order units that require at least level 1 of whichever resource you build it for, ex., building
the Bytanium Refinery allows you to build all level 1 Roc units. (See Unit Productions)
Advanced Bytanium Refinery
- Takes Grade C bytanium and processes it to Grade B quality, suitable
for level 2 vehicle construction
Purification Plant
- Takes Grade B bytanium purifies it to Grade A quality, suitable
for level 3 vehicle construction
- (requires Research of Purificaiton Plant Plans)
Decontaminator
- Takes Grade A bytanium and removes all defects to raise the result
to Flawless quality, necessary for level 4 vehicle construction
- (requires Research of Decontaminator Plans)
Base Constructions
Data Center
- Allows you to assign research teams to research the exact stats for
the different unit classes. After the Data Center is built, you will be able
to build lab modules which are required for certain types of researches.
Security System
- Make it harder for your enemies to gather information about your base. The higher
you increase your security, the greater the chances of you capturing enemy spies and
the more expensive it is for enemies to try to get info about your armies and your base.
Fortifications
- These constructions can be built to protect your K-drones from enemy attack. You
can protect an unlimited number of Formatted K-drones, and up to 50 K-drones in your Iron or
C-62 mines. You cannot protect K-drones in your Bytanium mines.
Space Port
- The space ports allow you to construct shipsand build up your fleet in the cosmos surrounding
Cincomm-9. Also opens the way for you to construct asteroid mines to supplement your income,
and is a requirement for certain space related researches.
General Research Branches
Espionage Tactics
- Lower the cost of your spy missions, improve your spies chances of success and unlock new types
of missions with this research branch, such as K-drone Count and Bomb Mines. Don't neglect to
develop this branch to a good level or you will find it hard to discover info about your targets
and will be forced to attack blindly.
Upgrade Mines
- Occasionally after building a mine in order to reach the next mine level
you may need to reseach Upgrade Mine to level up instead of construction
Lab Module Research Branches
Military: Tour of Duty
Required lab modules:2
- At the offset when you send an army to a target base it can only attack
2 times before needing to return. Each level up of Tour of Duty enables your armies to maintain their position at the target base longer, enabling you
to order additional attacks.
Military: Speed of Attack
Required lab modules:2
- If you feel like our armies are taking too long to reach their destination,
research Speed of Attack. Each level up enables your armies to reach their target destinations quicker, giving your enemies less
time to prepare.
Military: Wartime Database
Required lab modules:4
- Compiles all wartime info into a userfriendly database for your Generals
to study each week. The more upgrades and work you put into the database,
the greater the chance that one or more of your generals will gain some
experience each week.
Base Improvement: Doubletime
Required lab modules:3
- This research enables you to order your mining operation to step
up production to twice the normal amount for a limited amount of time. The Doubletime period
is followed by a cooldown period during which half the amount of resources are produced. As
you improve this branch of research, the length of time you can remain in Doubletime will grow
and the time required for cooldown will decrease.
Base Improvement: Salvage
Required lab modules:3
- This research enables you to build a facility in which you may recycle
units for a portion of the resources spent to build the units. The higher
level of research, the more we will be able to salvage.
Special: Mechanical Engineering & Optics
Required lab modules:4
- Through this branch you will be able to pursue research and construction
of special espionage mech units. These units can achieve varying degrees
of invisibility and go on extended missions undercover for 50 or more weeks
at a time, stealing resources, scouting armies, or sabatoging units.
Energy Research: Recharge Force Field
Required lab modules:4
- Discover a way to recharge your Neuron Force Field for short amounts of time to
temporarily protect your base from attack. Continued research allows longer
periods of protection.
Energy Research: Trans Warp Drive
Required lab modules:7
- One of the most powerful and useful research branches, also on of the longest
and most costly. Design, develop and build a Trans Warp Drive for transporting
your armies to any location on Cincomm-9 in an instant.
Mining: Improved Mineshafts
Required lab modules:4
- Perhaps 3 additional mine shafts per mine level is not enough for you. Get
busy researching local geography and remapping tunnels to increase the total
number of additional mine shafts you can construct per mine level.
Energy Research: Tesla Coil (Hidden!)
Required lab modules:2
- Unlock a new base defense, the Tesla Coil, each of which will disentigrate a
certain number of targets, for example, 3, regardless of the target's armor level.
Would require a lot of power to operate these though...
|
|