Minewars is an easy
game to learn, but there is so much substance and variation that it can take a while
to master. This manual breaks it down to its simplest level to give you a good grasp
of the basics. Knowing this is really all you need to play the game, but once you've mastered
the basics you might be interested in the more advanced techniques and aspects of the game.
There are many ways to get resources, but here we will only cover the basics.
The main way you get resources is by mining with K-drones, a type of mining robot.
When you first start the game or
at the start of a new round, you are given 300 K-drones. Click the menu link
R & D and KD: Kdrones(M) to see your K-drones. At first, all 300 of them are
formatted, which means they aren't doing anything. You can program them
to mine any of the three resources (Bytanium, Iron, C-62) or any of the five
crystals (Blue, Orange, Red, Green, Clear).
After you've programmed a K-drone,
each week (a week in the game is one hour in real time) the K-drone
will automatically produce a small amount of resources for your base, whether you are online or not. Also, once a K-drone
has been programmed it is no longer formatted - it turns into whatever you type
you program it to be. So for example, if you have 300 formatted K-drones and you
program 100 to mine Bytanium, you will have 100(B)K-drones and 200 formatted K-drones.
More About K-drones
How many K-drones should I set to mine which resources or crystals?
Of the three resources (Bytanium, Iron, C-62), the most valuable is Bytanium.
You can think of Bytanium sort of as money. You'll find that although military
units and weapons cost some amount of all three resources, there are many tasks
which only cost Bytanium. In fact, to program your K-drones will cost you some Bytanium!
So until you know the game well, it is best for you
to program more K-drones mining Bytanium than anything else. A good first programming
set is: 150 (B)K-drones, 75 (I)K-drones, 75 (C)K-drones.
Do not attempt to mine crystals in the beginning unless you REALLY know what you're
doing. Crystal mining is covered in the advanced manual.
How can I tell how much resources I am getting from my K-drones?
Click on Reports: Resource Report
Ok, I've programmed all my K-drones, but I'm not making very much! Can I make them mine more?
Yes! You can upgrade your mines to make them more high-tech and easier for K-drones
to maneuver in. Upgrading your mines is the most basic construction. Click the
R & D and KD: Construction menu link to go to the Construction screen.
Select the "Mining" tab.
You will see your three mine constructions. At the
beginning, your mines are all level 1. Click any of the mine Improve Mine
Network constructions to begin the construction.
For every level you increase your mines, the K-drones in those mines will produce more
resources per week. So for example, 50 K-drones in a level 1 mine will produce 750
resources per week. But 50 K-drones in a level 3 mine will produce 1550 resources per tick!
How can I get more K-drones?
There are generally 3 ways to get additional K-drones: Blackmarket, taking them by
force from another base, or trading crystals for them.
Blackmarket: Click the Military: Missions link. The second mission available is "Search for
Blackmarket K-drones". You will find this to be an easy way to get K-drones
whenever you have a low K-drone count, that is, less than 200. But the more K-drones
you have, the harder (and the more expensive) it will be to find additional
K-drones by searching the Blackmarket.
Crystals: Crystal Circles is the crystal trading network where you
exchange your crystals for useful items. Click the Transactions: Crystal Circles link to go
to Crystal Circles. You'll see that you can trade any crystal except clear
crystals for a
certain number of K-drones.
Taking by force: This is one of the basis of war in Minewars.
You can read about taking K-drones by force under the Building an Army to Defend Your Base and Attack Other Bases
node.
Improving Your Base Through Reseach and Construction
What's the deal with Research?
There are basically two types of research projects: general research and data center
research. General research projects can be done at any time as long as you have
enough resources to pay for it. Data center research projects are highly
technical projects that bring a powerful new ability to your base. You can
see all of the research projects your base can currently work on by clicking
the Research menu link. The researches are divided into catagories by tabs
and each data center project shows you how many datamodules you'll need to initiate
the project.
General Research Projects
At the start of the game, the only general research projects is Espionage
Research. (You can read more about Espionage under the
Building an Army to Defend Your Base and Attack Other Bases node.)
Go to the Espionage tab and click the "Research" button to begin this project. Occasionally as
you are upgrading your mines, you may need to do some research to get
to the next level. This, too, will fall under general research.
Data Center Research Projects
Data Center research projects (also called data module researches)
are advanced projects that require you use a number of data modules (DM) in order
to start the research. At the beginning of the game, you start with 10 DM. Looking
through the many different research projects, you'll soon find you need more DM
in order to develop your base. To get more go to Construction and build
an additional Data Center. Each Data Center you build gives you 10 additional DM.
How do Data Modules and research work?
The data module researches each require a certain number of data modules (DM)
in order for you to start them. For example, the
Tour of Duty research project, which allows your armies to attack multiple times
in a single outing, requires 2 DM. This means that you will not
be able to start Tour of Duty unless you have at least 2 free DM.
Now you may be wondering "what do you mean free? Each time you begin a
new data module research, you use up DM. You can think of the data modules
like labs in the Data Center. If you had 4 labs not being used (free), and you use 2
of them to research Tour of Duty, then you will have 2 free labs left.
Your current
numbers of free and used DM are listed at the top of your R & D and KD: Research page.
You can also see a breakdown of each research you currently have ongoing or complete
in your Management: Base Operations page.
Can I cancel research projects I don't need anymore?
Yes. Go to
Management: Base Operations, you will see a list of all research projects that you
currently have, along with how many modules it is taking up and a "Cancel" button next to each one.
Click "Cancel" to end the research project and free the data modules
for a different project. Keep in mind, however, in most cases you
will lose the benefit of the cancelled project. There are limited exceptions.
Generally speaking, if you cancel any research project that allowed you to construct
something new (e.g. new fortifications, bigger cavern hangar, better mines), whatever you
constructed will remain.
What's the deal with Construction?
Construction is very simple. Just go to your Construction
Office (click the R & D and KD: Construction link)
and you can see all of your available constructions and construction upgrades.
Each construction
project gives you a description of the project, the cost, and the amount of time it will
take to complete. You may only work on one construction project at a time,
but you can stack the construction projects in a que to be carried out in whatever
strategic order you wish.
Building an Army to Defend Your Base and Attack Other Bases
An important aspect of the game is protecting your base and attacking other bases.
Getting units is easy. But picking the right units for the job is where
the skill comes in.
As a beginner, you get units through purchasing Unit Packs to suit your needs.
The unit packs give some guidance on sets of units to purchase that compliment
each other, but eventually as you grow familiar with the different unit types
and capabilitied, you may want to design your own unit packs or
simply select plans individually.
You can build armies from plans that you have purchased by clicking Unit Production.
For now, do not worry about
all of the different ways to view units. Simply click the "ALL" check box and press
the "View/Order Units" button. Now, you will see all units
available that you can currently order. To place the order, simply enter a number
next to the unit you want
and click the "View/Order Units" button. You will see a note appear at the bottom
of the screen showing all of your current orders and how long they will take. After
the time for the order is complete, the units will appear in your Base Army, which
you can view in your Military: Command Center
TIP: If you want to see all of the units available in the game, click All Unit Stats in
this manual.
What's the deal with the different unit types like AA, ASU, TANK and all that?
There are 8 basic land unit types and 4 basic space unit types. There
is some variation from the norm, but you need not worry about that for now. The basic land types are:
- Special: Several units fall under this catagory, but the most important are the Tarantula
and the Maurader. These are the most important offensive units. They are
capable of stealing K-drones from other bases.
- Armored Suit Unit (ASU): ASU's are one of your most important defensive units. They target all
units that are capable of stealing your K-drones (ex. Tarantula, Maurader). ASU's are generally small,
have low defense and need to be well protected.
- Helicopters: Helicopters are primarily offensive but can be used for defense as well. They
are used for striking ground based targets, particularly ASUs, mechs, and tanks.
- Planes: Planes are a versitile set of units used equally in offense and defense. For almost any target that you need
eliminated, there is probably a plane that targets it (except for ASUs).
- Anti-air (AA): AA units are primarily defensive for taking down enemy planes and helicopters. The often need protection
from tanks and LRMWs.
- Tanks: Tanks are one of your main ground based units for attacking other ground based units and base defenses. They
generally have the best defenses. Tanks do not target planes or ASUs.
- Mechs: Mechs make up another strong aspect of your ground based attack force. Very versitile,
for almost any target you can probably find a mech that targets it (except ships).
- Long Range Mobile Weaponry (LRMW): LRMW are cannons that stay near the back of the battle
lines bombarding various types of units. Heavy firepower, low defense, with
the exception of the Metal Storm-RO.
How can I get new different types of units for my armies?
Easy, buy plans or unit packs.
How do I defend my base?
To defend your base all you need to do is order units and build base defenses.
All units in your Base
Army automatically attack incoming enemy units whenever an enemy attacks your base. Also, any unit
you have in any of your other armies that happen to be at the home base when you are
attacked will automatically join
the base army and help defend your base. Any base defenses you have built
also automatically fight when you are attacked.
How do I attack other bases?
To attack other bases, you need to have already ordered units. After the units arrive, go to
your Military: Command Center. From there, you can move units from your base army to one of your
three strike armies. There are two easy ways to move units bewteen armies, as you will see. One
way is to just enter a number
in the unit row, select where you want to move them from and where you want to move them to, then click
"Move". The other way is to click the link Army 1,Army 2 or Army 3 to bring up the army manager screen, which
allows you to use sliders to adjust the army however you want.
Any of your 3 strike armies can be sent to another base to attack.
After you have have moved your units into a strike army, near the bottom of the screen you see
a box for entering coordinates of where you want your army to go. Enter the coords of your
target base, select which army you want to go attack, then click "Launch". Your army will launch
immediately, and depending on how close or far the target base is, take anywhere from 0-7 weeks to arrive
(check Management: Map, your army travels a total of 1 area per week).
Once your army arrives, an "Attack" button will appear in the Command Center to show you your army
is awaiting your command to strike. Click the button and the battle begins!
How do the battles work?
Battles work fairly straight-forward. Keep in mind that
this is the most basic explanation so there is some amount of summarizing, but
if you can understand this you understand all that you need to know.
When you attack or are attacked, units on both sides fire at their targets.
The units with the highest speed fire first. The number of units destroyed
depends on the firing units total offensive strength, and the
defensive strength of the units being fired upon.
Not hard to understand, right? So you see, the main stats of any unit are as follows:
- Targeting List: determines which units this unit will fire upon and in which order it
will fire at them
- Speed: determines how early or late in the battle this unit will get a chance to fire
- Offensive Strength: determines how much firepower each firing unit has and factors heavily
into how many of the target units will be destroyed
- Defensive Strength: determines how much firepower each unit being fired upon can withstand
and factors equally heavily into how many of the targeted units will be destroyed.
Attack army layouts
Here are some common army layouts you can use as a beginner. The basic principle
behind almost any offensive strike is to either open up a hole in a defense or
to protect Tarantulas so they can take K-drones. Anytime you attack and your army has
Tarantulas in it, if any Tarantulas survive the battle, they have a chance of taking
K-drones. Getting more K-drones gives you a higher resource income. With more resources you
can afford more advanced research and construction, which will give you more advanced units
and increase your army layout options. This is one way to grow, making your base more and more powerful.
Basic "Rush" Army
This is the most basic offensive strike, aimed solely at taking K-drones:
- 100 Protectors-RO
- 200 Tarantulas
To build it, you will need to upgrade your Bytanium refineries to produce Grade C Bytanium,
which will give you access to level 2 Roc units, like the Protector. The Tarantulas you can build with Grade D
resources, so you can build those from the start of the game.
The Rush Army works like this: the Protectors are a type of "shield" unit and have high defense.
Most things that
attacks Tarantulas must destroy all Protectors first. So the Rush Army works on the principle
that the defending army does not have a strong enough defensive front to destroy all 100
Protectors in a single strike. Any Tarantulas that survive the strike have a chance of
taking K-drones. You will likely have losses, but it won't matter much as long as some
of your Tarantulas survive the strike to take enough K-drones to make the mission a success!
Clear-Rush(Air) Attack
This is a slightly more advanced offensive strike, aimed at getting rid of
ASU's at a target base, then taking K-drones (ASU's are a class of defensive unit that target
Tarantulas):
Army 1
- 300 Duster-WO
Army 2
- 50 Protectors-RO
- 200 Tarantulas
The Clear-Rush Army works like this: you launch both armies at the target at same time. When
they arrive, you attack as many times as you can with Army 1. The Duster is a helicopter,
and if you check its target list, you'll see it targets ASU's exclusively. So the Duster
will destroy all ASU's at the target base first. Next, you attack with Army 2. Having
cleared out all (or at least some) of the defending ASU's, your Tarantulas are free
to go in and take all the K-drones they can! It's a good idea to keep a few Protectors
in Army 2 just in case the Dusters aren't able to finish off all of the ASU's.
Clear-Rush(Ground) Attack
Similar to Clear-Rush(Air) Attack, except Army 1 is ground based. Aimed at getting rid of
ADU's and mechs (some mechs, like the Rage-FL, target Tarantulas too) then taking K-drones:
Army 1
- 300 Lynx-UG
Army 2
- 50 Protectors-RO
- 200 Tarantulas
You might decide use this type of army instead of the Clear-Rush(Air) if you knew
the target base had Anti-Air (AA) units, which could destroy helicopters,
but was weak against ground based units, or if the target base was using Rage-FL
to protect it's Kdrones instead of ASU's (ex., Buster-FL or Hammerhead-RO).
Defense army layouts
Quick-n-Easy
This is the most basic defensive layout, aimed solely at stopping a Rush:
- 1000 Busters-FL
The Buster is the cheapest,
smallest and most quickly built ASU in the game. ASU's target
Tarantulas exclusively (but must destroy any Protectors guarding the Tarantulas first). This army works quite simply:
if a Rush Army attacks, your Busters wipe it all out. Keep in mind this is only a very
minimal defense that can easily be beaten, so do not rely on it for too long.
Basic Defense
This is the a slightly more advanced defensive layout, aimed at stopping a Rush
or a Clear-Rush(Air) army:
Hammerheads are another type of ASU. Like Busters, they target Tarantulas. However,
they are heavily armored and have a much better defensive rating than Busters. The
Krusher-RO is a heavily armored AA unit. As you get to know the manufacturers (which you can
read about here: Manufacturers) you'll find that most Roc units
(Hammerhead-RO, Krusher-RO) require a lot of bytanium but have the best defense.
With this army you have good defense to prevent small air strikes and rush attacks.
How do I find out what layout is at other bases before I attack?
Knowledge is power. Until you really know what you are doing and are fairly
good at coming up with army layouts, it is a good idea to find out what is at
a target base before you send your armies to fight there! Knowing what is
there will let you know exactly what you need to send in order to achieve your
goal.
This is where your Espionage comes into play. Click the Military: Missions link to
see the missions available to your Espionage team. At the start you only have
2 missions - Search the Blackmarket and Army Layout. Under Army Layout, enter the coords of
the base you want to target, but leave the "Bytanium to spend" equal to 0. You will
get an estimate of the cost to complete the mission. The cost will be
filled in automatically. If you have the available resources, you can do
the mission and you will receive a report of the enemy army layout. Then you can
plan your own army layout to attack.
Where can I find targets to attack?
The first place to look is generally the people around your reputation range. From
your Main Office there is a link to "Extended Targets. Also, if
you click on Command Center, near the bottom in the launch box there is a blue button
labeled "Extended Targets." Click on either of these to view a list of people within your reputation
range.
You can only attack people that have a reputation equal to at least 2/3 of your own. This
is to prevent monster-huge players from preying on up and coming players. You get a bonus
in score for attacking higher rep bases, and a penalty in score for attacking lower
rep bases.
Another place to look is on the leaderboards. Click on Top Leaders, and check who
has to the top scores. One of the easiest ways to get score is by having a lot K-drones and by mining,
so high score players probably are good targets. Be aware, they may
also be very well guarded, so you probably shouldn't try to take them as you are first
starting out, but once you get good enough this will become a good place to
look.
Another way, and possibly the best way, is to join a clan. Clans are normally involved in
battles or wars and will help you get to know the game while providing you with good targets
to hit from enemy clans. Click on Clan: Clan Dept. to see a list of clans and the
clan leaders. You can see which clans are top clans in Top Leaders, and you can read
clan descriptions to find a clan that is the best fit for you.