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       <dc:date>2008-09-24T00:09:59-04:00</dc:date>
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        <dc:date>2008-09-18T15:54:03-04:00</dc:date>
        <dc:creator>theeye</dc:creator>
        <title>war_tactics:continuous_orders</title>
        <link>http://www.minewars.net/wikimanual/doku.php?id=war_tactics:continuous_orders&amp;rev=1221767643&amp;do=diff</link>
        <description>Continuous Orders

Ever noticed those little boxes that say “Continuous Order” on the unit order page? Wonder what they are there for? 

Basically it works like this: normally you place an order, say, 100 Hunter-SUs, and you wait the build time then you get the units. If you instead click continuous order, instead of a one shot order, you get the number of units you orderd every tick. The catch is, you must be able to afford to pay for them, and if u decide that u want to cancel the order befor …</description>
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        <dc:date>2008-09-18T15:46:42-04:00</dc:date>
        <dc:creator>theeye</dc:creator>
        <title>score:score_calculation</title>
        <link>http://www.minewars.net/wikimanual/doku.php?id=score:score_calculation&amp;rev=1221767202&amp;do=diff</link>
        <description>Score Calculation


A reference from the manual:

Score is calculated at the turn of each tick as follows:

Mining Resources and Crystals: 

Score+= (total resources mined)/100

Score+= (total BC mined)*50

Score+= (total OC mined)*40

Score+= (total GC mined)*30</description>
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    <item rdf:about="http://www.minewars.net/wikimanual/doku.php?id=battle_tactics:quick_battle_math&amp;rev=1221592627&amp;do=diff">
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        <dc:date>2008-09-16T15:17:07-04:00</dc:date>
        <dc:creator>irondog2</dc:creator>
        <title>battle_tactics:quick_battle_math - created</title>
        <link>http://www.minewars.net/wikimanual/doku.php?id=battle_tactics:quick_battle_math&amp;rev=1221592627&amp;do=diff</link>
        <description>Quick Battle Math


Ever wonder roughly how many Protectors will die in an attack if the defender has 1000 busters? Here is a quick way to get an estimate. 

1st:
Know the defensive rating (DR) of the unit. In our example we are using Protectors, they have a defense rating of 300.</description>
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        <dc:date>2008-09-16T14:55:55-04:00</dc:date>
        <dc:creator>irondog2</dc:creator>
        <title>research:advanced_fortifications - created</title>
        <link>http://www.minewars.net/wikimanual/doku.php?id=research:advanced_fortifications&amp;rev=1221591355&amp;do=diff</link>
        <description>Advanced Fortifications

This research can add additional levels to the fortifications you can already build at the beginning of the round. The benefit is that some of your K-drones can never be stolen. Fortifications only work on resource K-Drones, never on crystal K-Drones, and are a great way to ensure that you are never totally wiped from the round. Like Power Mines and several other researches, once you have completed researching Advanced Fortifications and have built all the levels in the …</description>
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        <dc:date>2008-09-16T14:48:47-04:00</dc:date>
        <dc:creator>irondog2</dc:creator>
        <title>miscellaneous:s_units - created</title>
        <link>http://www.minewars.net/wikimanual/doku.php?id=miscellaneous:s_units&amp;rev=1221590927&amp;do=diff</link>
        <description>(S) Units


These strange, more expensive versions of common units may or may not find a home in your armies and base defenses as the round progresses. Their main purpose is to bypass some or all of a unit's fodder and get right to killing the deadliest parts of an enemy's army</description>
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        <dc:date>2008-09-16T14:33:01-04:00</dc:date>
        <dc:creator>irondog2</dc:creator>
        <title>units:rage-fl - created</title>
        <link>http://www.minewars.net/wikimanual/doku.php?id=units:rage-fl&amp;rev=1221589981&amp;do=diff</link>
        <description>Rage-FL

The Rage is a great secondary unit to build in a base defense. It has 2 primary functions, primarily it adds additional firepower to your ASU units in helping to knock out Tarantulas, Marauders, Protectors, and Force Field Generators. As the round progresses Rages become another more important cornerstone of defense because Rages are Stealth Detectors, this means they can target stealthed Mechs. The Rage is the only lvl 2 unit that you will be able to find to counter the dreaded Grim Re…</description>
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        <dc:date>2008-09-16T14:23:09-04:00</dc:date>
        <dc:creator>irondog2</dc:creator>
        <title>units:viper</title>
        <link>http://www.minewars.net/wikimanual/doku.php?id=units:viper&amp;rev=1221589389&amp;do=diff</link>
        <description>Viper-FL

The Viper has the fastest build time of any AA, and fairly cheap, but the Viper's main strength lies in the fact that it is a Stealth Detector. This means the Viper can take a crack at some of the most annoying and effective air units, the Phantom, and the Behemoth while still targeting all other air targets. It takes 3 phantoms to kill 1 Viper, but Phantoms hit before Vipers so larger blocks of Vipers is always a good idea.</description>
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        <dc:date>2008-09-16T09:54:48-04:00</dc:date>
        <dc:creator>chidar_k</dc:creator>
        <title>miscellaneous:chidar_k_s_guide</title>
        <link>http://www.minewars.net/wikimanual/doku.php?id=miscellaneous:chidar_k_s_guide&amp;rev=1221573288&amp;do=diff</link>
        <description>Chidar_K_'s Ultimate Step by Step Guide to a HOF Spot


This is just one way to achieve a Hall of Fame spot.

This guide is for all you people who haven't been even close to the Hall of Fame yet.

This guide assumes you just started playing a new round.</description>
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